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SE: Balancing is Half the Battle (11/19/2010)

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SE: Balancing is Half the Battle (11/19/2010) Empty SE: Balancing is Half the Battle (11/19/2010)

帖子 由 Jackle 周日 十一月 21, 2010 3:56 pm

Lodestone wrote:
One area of focus for the November 24 version update is battle balancing. Among the many adjustments being made are changes to the accuracy of physical and magic attacks, enmity rates, actions for all classes, and reductions to the amount of skill points needed to rank up, and more.


Character Progression
Accuracy
The accuracy rates for actions in general, both physical and magic, have been increased, *** it easier for players to land attacks. This will, subsequently, result in more skill points.

Skill Points in Parties
Skill points earned in battle are now awarded after an enemy is defeated. Additionally, discrepancies in the amount of skill points awarded to party members have been reduced. Together with these changes, the overall number of skill points awarded has also been increased, *** progression easier even in smaller parties.

The above changes will serve to increase the tempo of battle, and also allow players to obtain more skill points than was previously possible. To further facilitate the process of ranking up, the amount of skill points required to attain ranks 11 through 31 has been reduced. The reductions are most significant for the rank range of 11 through 20, as we would like to enable players the ability to engage in more goal-oriented content, such as the hunting of notorious monsters, at an earlier stage of play. Further information regarding these changes will be released in the version update details Topics post of November 24.



Balancing Adjustments to Actions
In order to improve the uniqueness and flavor of each class in party battle, we have made a number of adjustments to the effects, durations, execution costs, and enmity generation rates of a number of actions. Below is a sampling of these changes.


Pugilist
Featherfoot
Active duration increased from 15 to 30 seconds.
Evasion rate increased.

Gladiator
Luminous Spire
MP cost reduced from 20 to 10.

Marauder
Foresight
Stamina cost reduced from 5 to 3.5.
Active duration increased from 15 to 30 seconds.
Parry rate increased.
Bloodbath
Stamina cost reduced from 6 to 3.5.

Archer
Trifurcate
MP cost reduced from 30 to 15.

Lancer
Speed Surge, Life Surge
Active duration increased from 120 to 180 seconds.

Conjurer
Cure, Cure II, Cure III
Enmity generation adjusted.

Thaumaturge
Scourge
Amount of damage dealt increased.
Sacrifice, Sacrifice II, Sacrifice III
Enmity generation adjusted.
Amount of HP healed increased.

http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=b49c9be9669a5a691b645a988c80e4ae1f950ff8
Jackle
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SE: Balancing is Half the Battle (11/19/2010) Empty 回复: SE: Balancing is Half the Battle (11/19/2010)

帖子 由 cuitw 周日 十一月 21, 2010 8:58 pm

As I am gonna go for VIT, feather foot is merely a provoke skill to me.
cuitw
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